![]() Having worked every position at the cable station, I advanced quickly through camera operator, floor director and Chyron operator to be technical director. That same night, I was working on the nightly news as teleprompter at the local NBC affiliate, WICD-TV. The right person making a phone call for you is life changing. He said, would you like a job in TV? I said, that would be great! I would love to work here! He said, oh no, not here! This place is terrible. I was finished with editing the dance documentary, which broadcast on PBS and got an award. Taught myself video editing and helped out the station manager whenever he was short of crew.Īt the end of the summer, the cable station manager stuck his head into “my” edit bay and said he wanted to ask me something. Editing that video, I spent the summer at the local community access TV station. ![]() As a university student, I had shot a documentary about the dance department. My first TV show was the nightly news at a local NBC-TV station. Graphics and innovation are exciting it’s a fun job! Am grateful for that experience and everywhere I’ve gotten to work…House of Moves, GoPro, AT&T DirecTV, SAIC, the navy, NBC, game startups, magazines including Popular Science and Popular Photography. I learned a tremendous amount working at DWA. I was on the DWA Film Look Committee, improving image compression and the HDR look of all DWA films. All three were in overlapping production. I also worked on Shrek 2 and Over the Hedge. My first animated film was DreamWorks Animation’s Shark Tale, although its title was Shark Slayer during production. What was the first film or show you ever worked on? What was your role? Using software I created, a fully animated cartoon can be produced live on a sound stage. Actors, wearing dot-suits and a tiny boom cam pointing at their face to capture lip-sync, appear as 120fps animated characters on studio monitors. AAA games, such as Call of Duty, use it to produce their game trailers. Mattel uses the same system to produce their hit animated series Barbie Vlogger. I created an Unreal Engine VR motion-capture animation system that Hollywood uses for adding digital stunt doubles to films such as Iron Man and Spider-Man. Visual effects and animation for features now uses game engines, specifically Unreal Engine. I was live switching the nightly news and had an Abekas A-52 visual effects box. My first visual effects job was in television as technical director of broadcast news at an NBC-TV station. I said, ok Ed, I’m saying the word! I moved to Los Angeles to work at DreamWorks Animation.ĭreamWorks was my first job in feature animation. I had built the robotic television studios at NBC.Įd said, DreamWorks hires the best computer scientists in the world, that if I ever wanted to join DreamWorks, to say the word. I’d also been a navy research scientist for VR and the director of a defense company AI research lab. I said I had created an MPEG remote non-linear video editing system installed at Time-Warner NY1 and 100 other TV stations for editing local broadcast news. ![]() Ed asked me what I did when not writing my column. I interviewed DreamWorks Animation CTO Ed Leonard for an article, part of a series about how Linux was being utilized at Hollywood studios. Tell us a bit about yourself – how did you get your start in visual effects and/or animation?įor many years I wrote the graphics column at Linux Journal.
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